//==============================================================================
// Toxotes_Anim.txt
//==============================================================================
	
//==============================================================================
define FireArrow
{
	 set hotspot
	{
		version
		{
			Visualparticle scenario a signal arrow fire toxotes
		}
	 }
}

//==============================================================================
define FireSmoke
{
	 set hotspot
	{
		version
		{
			Visualparticle sfx a arrow smoke
		}
	 }
}

//==============================================================================
define FireSmoke2
{
	 set hotspot
	{
		version
		{
			Visualparticle sfx a arrow smoke
		}
	 }
}

//==============================================================================
define arrow
{
	 set hotspot
	 {
		version
		{
			Visual Attachments A HandArrow
		}
	 }
}
//==============================================================================

define Head
{         
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				 Visual Archer N Normal Head
			}
		}
		set hotspot
		{
			version
			{
				 Visual Archer N Normal Head
				 Replacetexture Archer N Normal Head Standard/Archer N Normal Head Copper
			}
		}
		set hotspot
		{
			version
			{
				 Visual Archer N Normal Head
				 Replacetexture Archer N Normal Head Standard/Archer N Normal Head Iron
			}
		}
		set hotspot
		{
			version
			{
				 Visual Archer N Normal Head
				 Replacetexture Archer N Normal Head Standard/Archer N Normal Head Bronze
         }
      }
   }      
}
//==============================================================================
define weapon
{
   TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
   set hotspot
   {
      version
      {
         Visual Attachments A Bow
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Bow Copper
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Bow Bronze
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Bow Iron

         }
      }
   }
}
//==============================================================================
define GreekArcherShield
{
			TechLogic none/Copper shields/Bronze shields/Iron shields
   set hotspot
   {
      version
      {
         Visualnone
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments N Shield Small Iron
      }
   }
   set hotspot
   {
      version
      {
	visual Attachments N Shield Small Bronze
	ReplaceTexture Attachments N Shield Copper/Attachments N Shield Iron
      }
   }
   set hotspot
   {
      version
      {
	visual Attachments N Shield Small Iron
	ReplaceTexture Attachments N Shield Copper/Attachments N Shield Bronze

         }
      }
   }
}
//==============================================================================
anim Idle
{
	SetSelector 
	{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Archer N Normal_IdleA
				connect Righthand weapon hotspot
				Connect TopOfHead Head hotspot					 
				connect leftforearm GreekArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer N Normal_IdleA
				ReplaceTexture Archer N Normal Standard/Archer N Normal Copper
				connect righthand weapon hotspot
				Connect TopOfHead Head hotspot
				connect leftforearm GreekArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer N Normal_IdleA
				ReplaceTexture Archer N Normal Standard/Archer N Normal Iron
				connect righthand weapon hotspot
				Connect TopOfHead Head hotspot					 
				connect leftforearm GreekArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer N Normal_IdleA
				ReplaceTexture Archer N Normal Standard/Archer N Normal Bronze
				connect righthand weapon hotspot
				Connect TopOfHead Head hotspot					 
				connect leftforearm GreekArcherShield hotspot
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector 
	{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Archer N Normal_WalkA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.50 true	 
				tag FootstepRight 0.00 true	 
//-- end auto generated section
				connect righthand weapon hotspot
				Connect TopOfHead Head hotspot
				connect leftforearm GreekArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer N Normal_WalkA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.50 true	 
				tag FootstepRight 0.00 true	 
//-- end auto generated section
				ReplaceTexture Archer N Normal Standard/Archer N Normal Copper
				connect righthand weapon hotspot
				Connect TopOfHead Head hotspot
				connect leftforearm GreekArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer N Normal_WalkA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.50 true	 
				tag FootstepRight 0.00 true	 
//-- end auto generated section
				ReplaceTexture Archer N Normal Standard/Archer N Normal Iron
				connect righthand weapon hotspot
				Connect TopOfHead Head hotspot
				connect leftforearm GreekArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer N Normal_WalkA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.50 true	 
				tag FootstepRight 0.00 true	 
//-- end auto generated section
				ReplaceTexture Archer N Normal Standard/Archer N Normal Bronze
				connect righthand weapon hotspot
				Connect TopOfHead Head hotspot
				connect leftforearm GreekArcherShield hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	 SetSelector
	 {
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
					Visual Archer N Normal_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.40 true	 
					tag GenericSound 0.40 true	 
					tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
					Connect TopOfHead Head hotspot
					connect righthand weapon hotspot
					connect leftforearm GreekArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
					Visual Archer N Normal_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.40 true	 
					tag GenericSound 0.40 true	 
					tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
					ReplaceTexture Archer N Normal Standard/Archer N Normal Copper
					Connect TopOfHead Head hotspot
					connect righthand weapon hotspot
					connect leftforearm GreekArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
					Visual Archer N Normal_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.40 true	 
					tag GenericSound 0.40 true	 
					tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
					ReplaceTexture Archer N Normal Standard/Archer N Normal Iron
					Connect TopOfHead Head hotspot
					connect righthand weapon hotspot
					connect leftforearm GreekArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
					Visual Archer N Normal_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.40 true	 
					tag GenericSound 0.40 true	 
					tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
					ReplaceTexture Archer N Normal Standard/Archer N Normal Bronze
					Connect TopOfHead Head hotspot
					connect righthand weapon hotspot
					connect leftforearm GreekArcherShield hotspot
			}
		}
	 }
}


//==============================================================================
anim Death
{
	 SetSelector
	 {
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
					Visual Archer N Normal_DeathA
					connect righthand weapon hotspot
					Connect TopOfHead Head hotspot
					connect leftforearm GreekArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
					Visual Archer N Normal_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.10 false MaleDeath checkVisible 
//-- end auto generated section
					ReplaceTexture Archer N Normal Standard/Archer N Normal Copper
					connect righthand weapon hotspot
					Connect TopOfHead Head hotspot
					connect leftforearm GreekArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
					Visual Archer N Normal_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.10 false MaleDeath checkVisible 
//-- end auto generated section
					ReplaceTexture Archer N Normal Standard/Archer N Normal Iron
					connect righthand weapon hotspot
					Connect TopOfHead Head hotspot
					connect leftforearm GreekArcherShield hotspot
			 }
		}
		set hotspot
		{
			version
			{
					Visual Archer N Normal_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.10 false MaleDeath checkVisible 
//-- end auto generated section
					ReplaceTexture Archer N Normal Standard/Archer N Normal Bronze
					connect righthand weapon hotspot
					Connect TopOfHead Head hotspot
					connect leftforearm GreekArcherShield hotspot
			}
		}
	 }
}


//==============================================================================
anim Bored
{
	SetSelector 
	{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Archer N Normal_BoredA
				connect Righthand weapon hotspot
				Connect TopOfHead Head hotspot					 
				connect leftforearm GreekArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer N Normal_BoredA
				ReplaceTexture Archer N Normal Standard/Archer N Normal Copper
				connect righthand weapon hotspot
				Connect TopOfHead Head hotspot
				connect leftforearm GreekArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer N Normal_BoredA
				ReplaceTexture Archer N Normal Standard/Archer N Normal Iron
				connect righthand weapon hotspot
				Connect TopOfHead Head hotspot					 
				connect leftforearm GreekArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer N Normal_BoredA
				ReplaceTexture Archer N Normal Standard/Archer N Normal Bronze
				connect righthand weapon hotspot
				Connect TopOfHead Head hotspot					 
				connect leftforearm GreekArcherShield hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	 SetSelector
	 {
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
					Visual Archer N Normal_FlailA
					connect Righthand weapon hotspot
					Connect TopOfHead Head hotspot
					connect leftforearm GreekArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
					Visual Archer N Normal_FlailA
					ReplaceTexture Archer N Normal Standard/Archer N Normal Copper
					connect righthand weapon hotspot
					Connect TopOfHead Head hotspot
					connect leftforearm GreekArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
					Visual Archer N Normal_FlailA
					ReplaceTexture Archer N Normal Standard/Archer N Normal Iron
					connect righthand weapon hotspot
					Connect TopOfHead Head hotspot
					connect leftforearm GreekArcherShield hotspot
			}
		}
		set hotspot
		{
			version
			{
					Visual Archer N Normal_FlailA
					ReplaceTexture Archer N Normal Standard/Archer N Normal Bronze
					connect righthand weapon hotspot
					Connect TopOfHead Head hotspot
					connect leftforearm GreekArcherShield hotspot
			}
		}
	 }
}
